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JO:TR ~ Request a map

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UNO-Flossie[retired]
Posts:785
Joined:Thu May 29, 2014 6:49 pm
Location:United Kingdom
JO:TR ~ Request a map

Post by UNO-Flossie[retired] » Sat Sep 06, 2014 7:49 pm

Image

The !Fruit Bowl JO:TR! server is run in the original Typhoon Rising mod.

Check the Map Archive for a list of available maps or post your requests for stock maps. All requests, within reason, will be taken seriously. It's hard to get to them all, but if you want something, post it & we will do our best.

If you have your own maps and would like to see them played on Fruit Bowl then you can post them here. We'll take a look and them and put them into rotation.

Most of the maps we currently have are AAS but we're open to other gaming styles too...
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TIC Campaigns - Flossie
TIC15 UNMA: Map Administrator; BB-RAO: Blue Bloods
TIC13+14 UNMA: Map Administrator
TIC12: Neutral Unit
TIC11 KLI-Maj: King's Shropshire Light Infantry; Remedial UNMA
TIC10 RD-Cpl: Red Devils
TIC9 TBH-LCpl: The Bunny Hunters
TIC8 RW-Cpl: Recon Warriors
TIC7 UNCA: Communications Administrator
TIC6 UNGS: Gaming Sherrif
TIC5 11-CSM: 11th Armor Division [Thunderbolts]
TIC4 USF-CSM: US Army Special Forces; Remedial UNMA
TIC3 SAS-CSM: Special Air Service; Remedial UNMA
TIC1+TIC2 UNLA: Logistics Administrator
IC Campaigns - Topaxci
IC33 [demobbed]
IC32 [BK]MGen: Black Katz, Command [Afghan goat herder]
IC31 [demobbed]
IC30 [NU]: Neutral Unit
IC29 [UN]LA: Logistics Administrator
IC23, IC24, IC25, IC26, IC27 & IC28 [UN]SA: Server Administrator
IC22 [NRF]2|WO: NATO Response Force, Luftwaffe
IC21 [7SF]BGen: 7th Special Forces, Command
IC20 [CF]Col: Canadian Armed Forces, Royal Canadian Air Force / Command
IC19 [SA]1|Sgt: Sons of Anarchy, Sky Hounds
IC18 [TS]5|Maj: TreadStone Mercenaries, Infantry
IC17 [MB]6|Cpt: 1st Marine Special Operations Battalion, 6th Marine Special Operations Team
IC16 [CT]G3|LtCol: 173rd Combat Team, Operations / Reservist: 1st Squadron (Air) 17th Cavalry Regiment
IC15 [WF]22|SgM: Western Federation, 22nd Airborne Infantry

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UNO-Flossie[retired]
Posts:785
Joined:Thu May 29, 2014 6:49 pm
Location:United Kingdom

Re: JO:TR ~ Request a map

Post by UNO-Flossie[retired] » Sun Oct 05, 2014 4:47 am

Something to consider for the ACE rotation would be switching off M203/GP25/fragment grenades...or leaving the CTF maps out of the rotation, as these were played like TDMs with serial spamming of the gaming zone (and no medics). Stun grenades may irritate some (that's okay IMO when used with small arms/knives). I guess this depends upon the style of game play you want to promote on the server(s).
Image
TIC Campaigns - Flossie
TIC15 UNMA: Map Administrator; BB-RAO: Blue Bloods
TIC13+14 UNMA: Map Administrator
TIC12: Neutral Unit
TIC11 KLI-Maj: King's Shropshire Light Infantry; Remedial UNMA
TIC10 RD-Cpl: Red Devils
TIC9 TBH-LCpl: The Bunny Hunters
TIC8 RW-Cpl: Recon Warriors
TIC7 UNCA: Communications Administrator
TIC6 UNGS: Gaming Sherrif
TIC5 11-CSM: 11th Armor Division [Thunderbolts]
TIC4 USF-CSM: US Army Special Forces; Remedial UNMA
TIC3 SAS-CSM: Special Air Service; Remedial UNMA
TIC1+TIC2 UNLA: Logistics Administrator
IC Campaigns - Topaxci
IC33 [demobbed]
IC32 [BK]MGen: Black Katz, Command [Afghan goat herder]
IC31 [demobbed]
IC30 [NU]: Neutral Unit
IC29 [UN]LA: Logistics Administrator
IC23, IC24, IC25, IC26, IC27 & IC28 [UN]SA: Server Administrator
IC22 [NRF]2|WO: NATO Response Force, Luftwaffe
IC21 [7SF]BGen: 7th Special Forces, Command
IC20 [CF]Col: Canadian Armed Forces, Royal Canadian Air Force / Command
IC19 [SA]1|Sgt: Sons of Anarchy, Sky Hounds
IC18 [TS]5|Maj: TreadStone Mercenaries, Infantry
IC17 [MB]6|Cpt: 1st Marine Special Operations Battalion, 6th Marine Special Operations Team
IC16 [CT]G3|LtCol: 173rd Combat Team, Operations / Reservist: 1st Squadron (Air) 17th Cavalry Regiment
IC15 [WF]22|SgM: Western Federation, 22nd Airborne Infantry

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wartiokone
Posts:7
Joined:Tue Sep 30, 2014 12:18 pm

Re: JO:TR ~ Request a map

Post by wartiokone » Sun Oct 05, 2014 3:41 pm

Limit the GP25/203 rounds to 2 so it will be more like a last resort not a primary gun then? Handnades are must if there is clays etc. and with flashbangs you always can throw counter flash to flash enemy just when he runs to the base with his knife after his flashs have gone off. :lol: :)

Piece, Warti

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