Present: UNSA-ET, UNGS-Duck, Bunny, Joser
Discussion points:
UN roster roll call- need to speak to everyone to confirm if they going to be active for C21. Duck (myself) asked to be sheriff, Nookie had no problem with it & he is interested in remaining in the UN. As well Joser has expressed interest. Waiting to confirm positions with the current UN members.
Duck's ideas: I presented the few present with some ideas. These ideas are just talk & nothing is carved in stone. The two main ones are actually in regards to the same issue.
The Needing Commanders Recurring Problem: As I see it, the time wasted waiting for commanders & then everyone to sign up, is the biggest problem. Down time cost $, wasted $ is detrimental to the tournament. So here are a couple different options to consider.
KICK START THE TOURNAMENT: (1st option)
It would be nice to walk away from the end of one tournament with players on the roster. We could discuss creating a couple small groups of 6,8,or 10 a side. (whatever is decided) and automatically assigned each of the preset groups to a side - as soon as registration opens. Others could register, but we would have to wait for the (2) preset groups to be paid for, before anyone else is placed on a team. Commanders could step up before or the commanders names would have to come from within each group.
This would kickstart the tournament. We would have $ coming in faster, commanders faster, players signing up faster. (in theory)
No Commanders: (2nd option)
I really don't think we can get to this to work, however, this is what could work. I have to vet it against the rules. Some rule changes could be required with this option.
Lessen the commanders role:
I've looked over the job of commander under the current format & suggest most of the following would be covered under the campaign specific rules. (rule changes could be required)
Why do we need commanders? What exactly do we have to require?
Campaign specific rules: We need 2 commanders to agree to the terms. The campaign specific rules are preset by the UN & could be simply set by the UN. This is already done, it's the default set we start with. *could eliminate the need for commanders input. Instead of a commanders agreement - it would be an UN agreement.
Picking maps - *again we could eliminate the need for commanders input. Just post a master list of the map pool & play it top(start) to Bottom (end). Would have to leave some loop hole, if we have a problem with a map, the un could pull it out - or even give the teams a 1 time veto right. Each campaign they could veto one map without reason - map moved to bottom of map pool list.
Skins: *again remove commanders input. random skins for everyone, pick what you like. Leave it totally to the teams to coordinate skins.
Army names: Same thing *remove commanders input. Team names RED & BLUE, tags R & B, UN standard logo doesn't change.
Army ranks: This is the only part we would really need. I cant think of a way around it. Someone on each army would have to post army ranks & this is why.
Our rules are set up so that players have to listen to any player with a higher rank. Eliminate the ranks and then we lose control of new players. New players or any player could just do as they please & the UN could not remove them for not following orders. Take any asset they want and then it all starts falling apart. Cant say they are not following orders when there is no structure of orders given.
Just some thoughts, we could tweak the campaign specific rules other ways as well.
I hope everyone stays safe during this awful stuff going on. I've been gone & I've missed all you knuckleheads. Yes, even Nookie. I'm ready to get things going one way or another so catch up with me on ts, send a pm, and let's go!Statistics:Posted by UNGS-DUCK — Wed May 13, 2020 7:17 pm
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